SINGLE SURFACE GAMING TABLE
Human centered interactive gaming
Client :
Carnival Cruise Line
Timeline:
2.5 years
My role:Industrial designer, mechanical engineer,
digital UX/UI designer

Team size: 1 designer,
5 software developers
Tools:
Whiteboard
Google survey
Solidworks
Adobe CC
3D printing
whimsical
Marvel
Sketch
invision

01 | My Role

Blitz is a product on which I was the sole designer and engineer for 2 years. In 2015, I took this project from a conceptual idea to a physical live gaming table that is currently played on around the world.
As the sole designer and engineer, I had to wear multiple hats and carry various responsibilities in this project, which included the industrial, graphic, ux/ui and mechanical design, in addition to managing vendors and collaborating with other designers all while working under tight deadlines.
Blitz was a project where I had to combine my 11 years of experience in the design industry into one project and ensure that the product not only answers the client needs and targets the audience but is also aesthetically pleasing, has functionality, and meets user expectations in their interactions and experiences in both the physical and digital sense.

02 | Concept / Ideation

The casino gaming industry in general is shifting more towards electronic games as the new generation enter the market and have different expectations than older players. The new demographic is very different in their approach and if casinos do not adapt while simultaneously catering to the older generation, it becomes a harder task to maintain and even increase revenue streams.

03 | Research

We worked closely with well known gaming companies in the industry and dove into the revenue statistics of the old style gaming tables. We analyzed the speed of the game play and the length of time that a specific player stayed playing before leaving to play a different game. We also analyzed the current player needs which were different from the older generations’ gaming habits. For example, younger players want to utilize charging docks on the physical UX while playing multiple games while waiting for a call to action on the main game on the digital UX.

We analyzed the way a player feels toward a digital interaction and what gestures can be learned vs gestures that need to mimic the “old” physical card game as much as possible.

04 | Challenges

Our main challenges were:

  • Appealing to both old and new players’ profiles
  • Keeping the game style recognized  
  • Creating an intuitive learning curve on the new device
  • Maintaining playing time while increasing game play speed
  • Providing multiple games as side games
  • Increasing revenue

05 | Design

Through research and understanding the challenges we faced, we had to take into consideration the older demographic and the traditional physical gaming habits. My team and I created a digital experience / system that integrates interactions and gestures that mimic the real life experience of
traditional game play.

We focused on the physical gestures that have real game meaning such as:      

  • Table taps      
  • Card folding
  • Card viewing

We solved their issues with unique gestures and sound indicators that are recognizable in relation to the physical call to action.

06 | Outcome

  • Multi-surface gaming table that is versatile to play different games on and run different applications
  • Maintaining and mimicking physical gestures, transferred into the digital world
  • Creating new habits in an intuitive manner with an easy learning curve that does not affect the game play
  • Providing new and old gaming experiences
  • Retaining existing players and introducing new players
  • Responsive to authentic hand gestures
  • Excitement and authenticity of live poker
  • Fast, efficient and error free game play
  • Increased revenue